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Pokemon Singles > Base Set

Base Set


Ability: Attack #1:
Attack #2: Attack #3:
Card Number: Card Text:
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Alakazam - 1/102 - Holo Rare - 1st Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: 1st | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
Base Set: Heavy Play $72.79 x 1
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Charizard - 4/102 - Holo Rare - Unlimited Edition
Ability: Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | Attack #1: FFFF Fire Spin (100) Discard 2 Energy cards attached to Charizard in order to use this attack. | Attack #2: | Attack #3: | Card Number: 4/102 | Card Type: Fire | Condition: | Edition: Unlimited | Finish: Holo | HP: 120 | Illustrator: Mitsuhiro Arita | Manufacturer: Wizards of the Coast | Name: Charizard | Rarity: Holo Rare | Resistance: Fighting | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Water
Base Set: Moderate Play $27.34 x 1
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Alakazam - 1/102 - Holo Rare - Shadowless Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: Shadowless | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
Base Set: Moderate Play $16.48 x 1
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Venusaur - 15/102 - Holo Rare - Unlimited Edition
Ability: Energy Trans - As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokmon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | Attack #1: GGGG Solarbeam (60) | Attack #2: | Attack #3: | Card Number: 15/102 | Card Type: Grass | Condition: | Edition: Unlimited | Finish: Holo | HP: 100 | Illustrator: Mitsuhiro Arita | Manufacturer: Wizards of the Coast | Name: Venusaur | Rarity: Holo Rare | Resistance: | Retreat Cost: 2 | Set: Base Set | Stage: Stage 2 | Weakness: Fire
Base Set: Heavy Play $9.18 x 1
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Base Set: Moderate Play $11.47 x 2
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Alakazam - 1/102 - Holo Rare - Unlimited Edition
Ability: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokmon to another as long as you don't Knock Out that Pokmon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Attack #1: PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokmon is now Confused. | Attack #2: | Attack #3: | Card Number: 1/102 | Card Type: Psychic | Condition: | Edition: Unlimited | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Alakazam | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
Base Set: Moderate Play $5.86 x 2
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Base Set: Heavy Play $5.38 x 2
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Mewtwo - 10/102 - Holo Rare - Unlimited Edition
Ability: | Attack #1: PC Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokmon. | Attack #2: PP Barrier Discard 1 Psychic Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. | Attack #3: | Card Number: 10/102 | Card Type: Psychic | Condition: | Edition: Unlimited | Finish: Holo | HP: 60 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Mewtwo | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Basic | Weakness: Psychic
Base Set: Moderate Play $3.72 x 4
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Base Set: Heavy Play $3.42 x 3
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Raichu - 14/102 - Holo Rare - Unlimited Edition
Ability: | Attack #1: LCC Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. | Attack #2: LLLC Thunder (60) Flip a coin. If tails, Raichu does 30 damage to itself. | Attack #3: | Card Number: 14/102 | Card Type: Lightning | Condition: | Edition: Unlimited | Finish: Holo | HP: 80 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Raichu | Rarity: Holo Rare | Resistance: | Retreat Cost: 1 | Set: Base Set | Stage: Stage 1 | Weakness: Fighting
Base Set: Moderate Play $2.89 x 2
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Base Set: Heavy Play $2.66 x 1
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Hitmonchan - 7/102 - Holo Rare - Shadowless Edition
Ability: | Attack #1: F Jab (20) | Attack #2: FFC Special Punch (40) | Attack #3: | Card Number: 7/102 | Card Type: Fighting | Condition: | Edition: Shadowless | Finish: Holo | HP: 70 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Hitmonchan | Rarity: Holo Rare | Resistance: | Retreat Cost: 2 | Set: Base Set | Stage: Basic | Weakness: Psychic
Base Set: Moderate Play $2.78 x 1
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Zapdos - 16/102 - Holo Rare - Unlimited Edition
Ability: | Attack #1: LLLC Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to itself. | Attack #2: LLLL Thunderbolt (100) Discard all Energy cards attached to Zapdos in order to use this attack. | Attack #3: | Card Number: 16/102 | Card Type: Lightning | Condition: | Edition: Unlimited | Finish: Holo | HP: 90 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Zapdos | Rarity: Holo Rare | Resistance: Fighting | Retreat Cost: 3 | Set: Base Set | Stage: Basic | Weakness:
Base Set: Moderate Play $2.25 x 1
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Chansey - 3/102 - Holo Rare - Unlimited Edition
Ability: | Attack #1: CC Scrunch Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | Attack #2: CCCC Double-Edge (80) Chansey does 80 damage to itself. | Attack #3: | Card Number: 3/102 | Card Type: Colorless | Condition: | Edition: Unlimited | Finish: Holo | HP: 120 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Chansey | Rarity: Holo Rare | Resistance: Psychic | Retreat Cost: 1 | Set: Base Set | Stage: Basic | Weakness: Fighting
Base Set: Moderate Play $2.37 x 2
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Machamp - 8/102 - Holo Rare - 1st Edition
Ability: Strikes Back - Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokmon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed. | Attack #1: FFFC Seismic Toss (60) | Attack #2: | Attack #3: | Card Number: 8/102 | Card Type: Fighting | Condition: | Edition: 1st | Finish: Holo | HP: 100 | Illustrator: Ken Sugimori | Manufacturer: Wizards of the Coast | Name: Machamp | Rarity: Holo Rare | Resistance: | Retreat Cost: 3 | Set: Base Set | Stage: Stage 2 | Weakness: Psychic
Base Set: No conditions in stock. $0.00
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