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Can't Stop

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Description

In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.A predecessor from 1974, The Great Races, exists as a paper-and-pencil game. - BoardGameGeek

Extra Info

BGID: 41
Designer: Sid Sackson
Time: 30 minutes
PrimaryName: Can't Stop
Mechanics: Dice Rolling
Players: 2 to 4
Artist: Walter Pepperle
Family:
Year: 1980
Product Title: Can't Stop
Ages: 9 and up
Publisher: Asmodee Editions, Borras Plana S.A., Clipper, Editrice Giochi, Face 2 Face Games, Franjos Spieleverlag, Parker Brothers, Ravensburger, Show More
Category: Dice